Inspiring Teens, Tweens, and Families to Make a Difference in the World
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Inspiring Teens, Tweens, and Families to Make a Difference in the World

Inspiring Teens, Tweens, and Families to Make a Difference in the World

$62.73
Inspiring Teens, Tweens, and Families to Make a Difference in the World
$62.73

The Story

Programming to Advance the Sustainable Development Goals
Explore innovative programming and discussion ideas that bring the UN’s 17 Sustainable Development Goals to life. Address pressing themes from hunger and gender equality to climate change through STEAM projects, film talks, guest events and adaptable activities for diverse groups in public or school libraries.
The seventeen Sustainable Development Goals (SDGs) identified by the United Nations encompass an ambitious range of issues—world hunger, gender equality, and the climate crisis, to name just a few. Though timely and urgent, creating programming for these topics may feel daunting, and that’s where this book comes in. Sharing ideas and inspiration for book clubs, hands-on STEAM projects, movie discussions, guest speaker events, and much more, Struckmeyer offers accessible entry points for exploration of each SDG. And they're all easily customizable for either public library or school library settings. Readers will discover

  • programs and activities related to such topics as good health and well-being, ending poverty, peace and justice, responsible consumption and production, decent work, and clean water and sanitation;
  • ideas perfect for multi-age audiences (families), tweens, and teens that can be tailored for different group sizes, programming spaces, budgets, and time frames;
  • a plethora of flexible, cost-effective passive programs that patrons can engage in at any time;
  • guidance on outreach opportunities for fostering partnerships with local experts and guest speakers; and
  • pointers on additional and supporting resources including books, videos, and websites.


Description

Programming to Advance the Sustainable Development Goals
Explore innovative programming and discussion ideas that bring the UN’s 17 Sustainable Development Goals to life. Address pressing themes from hunger and gender equality to climate change through STEAM projects, film talks, guest events and adaptable activities for diverse groups in public or school libraries.
The seventeen Sustainable Development Goals (SDGs) identified by the United Nations encompass an ambitious range of issues—world hunger, gender equality, and the climate crisis, to name just a few. Though timely and urgent, creating programming for these topics may feel daunting, and that’s where this book comes in. Sharing ideas and inspiration for book clubs, hands-on STEAM projects, movie discussions, guest speaker events, and much more, Struckmeyer offers accessible entry points for exploration of each SDG. And they're all easily customizable for either public library or school library settings. Readers will discover

  • programs and activities related to such topics as good health and well-being, ending poverty, peace and justice, responsible consumption and production, decent work, and clean water and sanitation;
  • ideas perfect for multi-age audiences (families), tweens, and teens that can be tailored for different group sizes, programming spaces, budgets, and time frames;
  • a plethora of flexible, cost-effective passive programs that patrons can engage in at any time;
  • guidance on outreach opportunities for fostering partnerships with local experts and guest speakers; and
  • pointers on additional and supporting resources including books, videos, and websites.